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Animalmercenary reviews Dark Souls (X360)

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Animalmercenary said...

ANOUNCEMENT!: As my gaming experiences continue, I get to thinking: 'rarely have my hardcore gaming abilites truely been strained.' Then along came Dark souls. Successor to a sideline game I have never heard of called demon souls. Naturaly I sat down to play this game. Bathed in misplaced over confidence I strived to complete this game in 4 hours. But by god where my estimates wrong, oh so very wrong.

Story- Dark souls opens with a character creation screen where you create you character. You are then later told the setting of the game through a cutscene. In basics it tells you a tale about lords killing dragons and a dragon traitor turns on his own kind. As far as the story goes... That's about it. The land of Dark souls is pretty much open for you to explore, providing you can pass the straight forward but very difficult introductory level. And let me tell you I have seen a multitude of my friends spend several hours attempting this feat and scarcely succeed. This is not a game for the feint of heart!

Gameplay- As an action RPG, most of your time in the world of Darks souls will be spent beating the life out of anything that attempts to brutily murderise you. Having said that however that's usualy not how it goes; More commonly you manage to beat off 1 bad guy in which case the other 7 get you. Or you kill all of them in which case a massive demon thing flies down towards you in which case HE gets you. This game is extremely difficult. I know all you long-range fans will think: 'Oh I'll just pick up the nearest bow or crossbow and bombard the enemy before they can even get to me.' But there's a problem there too; All the baddies seem to be able to run ludicrusily fast and appear to maintain such high speeds with their sheilds raised in front of their face, so in hindsight you have more a chance toe-to-toe in a defensive melee battle.

Graphics- Dark souls is very sombre and as far as an art style goes the developers have obviously thrown out colours like blue and green and replaced them with grey and black and red for the blood you character loses... and belive me he WILL lose a lot of blood. But to its credit Dark souls uses this distinct colour pallet to create the eerie atmosphere and the: I'm s**ting myself that a huge demon is about to slaughter me adrenaline rush that I can't seem to get enough of.

In conclusion Dark souls has makes me incredibly angry a lot of the time but its always good to be put in your place and very rarely do you find a game that is as rewarding as Dark souls.

Verdict- 8/10

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Game Traits applied to Dark Souls (X360) by Animalmercenary

  • The Setting:
     
  • Playing As:
     
  • Playing Against:
    Everything possible and impossible
  • How it's Played:
    increasing difficultty, Brutal
  • General Tone:
    Isolated, foreboding, eerie
Dark Souls

Dark Souls (X360)

Genre/Style: Role-playing/Action/RPG Adventure
Release Date: 04/OCT/11
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Comment
With the release of #DarkSouls2, every PC #gamer has been in anticipation of the changes that has been done by the developers. Hope to see some very great changes in dark souls 2.
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